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Presents Overload

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Devlog

  • Released!
    May 10, 2018 by Alariann
    Hello everyone! So, this is the current released version. It now features FXs, SFx, some new sprites, a scoring/high scoring system, an unlockable bonus system (depending on your high score!), a pausi... Continue reading
  • Fix: present spawning
    May 07, 2018 by Alariann
    The ZIP containing the sources is now updated. The presents now won't spawn on top of another one. This is simply achieved by using a list of free spaces (free cells from the tilemap). It is first ini... Continue reading
  • Playable prototype
    May 06, 2018 by Alariann
    A playable prototype version is now available. The score and timers are implemented. The presents have a random value. The score is updated only after the player has opened the presents on the table... Continue reading
  • Prototyping
    May 06, 2018 by Alariann
    First, I created the project structure and tweaked the settings (starting display resolution, stretch mode etc...) The project main scene tree looks like this for now: Game Level Player PlayTimer Spaw... Continue reading
  • Game idea
    May 06, 2018 by Alariann
    The idea here is to make a game that is fun and exciting, same as when you open your presents and you don't know what's inside! The game is top-down, the player can move in all four directions. The se... Continue reading
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