Playable prototype


A playable prototype version is now available.

The score and timers are implemented. The presents have a random value.

The score is updated only after the player has opened the presents on the table. For that, you need to stay close to the table until the progress bar is filled and you see the points are added to your score.

You can gather and hold as many presents at once as you wish before opening them.

Presents can not spawn near the table anymore, thanks to the different tiles.


Features to be fixed or added:

  • the presents spawns should not overlap, as for now multiple presents can be at the same location
  • there should be a drawback to gather a maximum of presents and wait until the very end to open them - some ideas:
    • some presents can be empty, they can have a slightly different color palette and/or design and:
      • stagger the player for some seconds
      • remove some seconds from the PlayTimer without hindering the player, or only for a split second
    • there are some traps spawned at the beginning all over the level and if the player touch them they are stopped for some time
    • simply increase the time needed to open the presents depending on the number held (can be linear or worse)
  • make the screen cleaner and clearer for the player
    • improve UI placement and design
    • improve tileset
    • improve progress bar
    • improve sprites
  • add FXs
  • add SFXs
  • find a better solution for key configuration - switching between azerty, qwerty, and qwertz is a pain - so maybe use the arrows first for movement and then maybe add the possibility to change the settings

Other things can and will be added or changed. 

If you have ideas or suggestions, do not hesitate to leave a comment!

Files

presents_overload_exe.zip 10 MB
May 06, 2018

Get Presents Overload

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